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	<id>https://g1r-mp.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Mounts</id>
	<title>Mounts - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://g1r-mp.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Mounts"/>
	<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=Mounts&amp;action=history"/>
	<updated>2026-10-01T09:46:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=Mounts&amp;diff=1135&amp;oldid=prev</id>
		<title>QCherry: Release G1R:MP 0.1.6 BUILD174 / Protocol 38; availability and upgrade guidance</title>
		<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=Mounts&amp;diff=1135&amp;oldid=prev"/>
		<updated>2026-09-30T21:56:05Z</updated>

		<summary type="html">&lt;p&gt;Release G1R:MP 0.1.6 BUILD174 / Protocol 38; availability and upgrade guidance&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:56, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Available from update 0.1.6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(upcoming; not yet publicly released)&lt;/del&gt;.&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This page describes the implemented scavenger-riding system planned for 0.1.6. It is not included in public 0.1.5. &lt;/del&gt;The server, rider and observers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/del&gt;matching &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mount-capable clients&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;server&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Available from update 0.1.6.&#039;&#039;&#039; The server, rider and observers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;require &lt;/ins&gt;matching &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0.1.6 &lt;/ins&gt;/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Protocol 38 packages&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Server-side Lua API ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Server-side Lua API ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mounted-pair guard preserves authoritative HP damage and impact effects while avoiding independent foot displacement/reaction animations that would separate rider and animal. Fatal/manual cleanup uses native dismount/handover. This is received-hit handling, not an API for attacking while mounted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mounted-pair guard preserves authoritative HP damage and impact effects while avoiding independent foot displacement/reaction animations that would separate rider and animal. Fatal/manual cleanup uses native dismount/handover. This is received-hit handling, not an API for attacking while mounted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Initial boarding has a bounded transition grace and is not treated as a broken established seat just because possession changed before the capsule reached the saddle. Healthy riding does not periodically expire. See [[Scripting limits#Mounts (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming &lt;/del&gt;0.1.6)|Scripting limits]] for readiness/observation/recovery timeouts; these are safety timeouts, not maximum ride duration.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Initial boarding has a bounded transition grace and is not treated as a broken established seat just because possession changed before the capsule reached the saddle. Healthy riding does not periodically expire. See [[Scripting limits#Mounts (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since &lt;/ins&gt;0.1.6)|Scripting limits]] for readiness/observation/recovery timeouts; these are safety timeouts, not maximum ride duration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Petting and verification status ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Petting and verification status ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Paired petting presentation is implemented for native standing/crouching human and standing/lying animal variants. It follows native interaction/animation playback; there is no force-pet Lua function. Ordinary instance interaction availability may be repaired for the exact owned animal, but native force-disable/other eligibility gates are not overridden.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Paired petting presentation is implemented for native standing/crouching human and standing/lying animal variants. It follows native interaction/animation playback; there is no force-pet Lua function. Ordinary instance interaction availability may be repaired for the exact owned animal, but native force-disable/other eligibility gates are not overridden.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The heart interaction&#039;s availability still needs final in-game confirmation.&#039;&#039;&#039; Do not assume it is universally unlocked. The latest mounted-hit, boarding-recovery and nameplate changes also need final two-client gameplay validation; automated regression tests have passed but cannot prove all retail visual transitions. Earlier riding and multiplayer presentation were exercised during development&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. No public release is implied by this documentation&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The heart interaction&#039;s availability still needs final in-game confirmation.&#039;&#039;&#039; Do not assume it is universally unlocked. The latest mounted-hit, boarding-recovery and nameplate changes also need final two-client gameplay validation; automated regression tests have passed but cannot prove all retail visual transitions. Earlier riding and multiplayer presentation were exercised during development.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Update 0.1.6]] for the complete &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming &lt;/del&gt;change list.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Update 0.1.6]] for the complete &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release &lt;/ins&gt;change list.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Lua API]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Lua API]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Lua Examples]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Lua Examples]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=Mounts&amp;diff=1124&amp;oldid=prev</id>
		<title>QCherry: Expand upcoming 0.1.6: mount Lua API, ownership, synchronization, limits and verification status; not a release</title>
		<link rel="alternate" type="text/html" href="https://g1r-mp.com/wiki/index.php?title=Mounts&amp;diff=1124&amp;oldid=prev"/>
		<updated>2026-09-30T21:33:50Z</updated>

		<summary type="html">&lt;p&gt;Expand upcoming 0.1.6: mount Lua API, ownership, synchronization, limits and verification status; not a release&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Available from update 0.1.6 (upcoming; not yet publicly released).&amp;#039;&amp;#039;&amp;#039; This page describes the implemented scavenger-riding system planned for 0.1.6. It is not included in public 0.1.5. The server, rider and observers need matching mount-capable clients/server.&lt;br /&gt;
&lt;br /&gt;
== Server-side Lua API ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Function !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| [[createPlayerMount]](playerId) || Request one native rideable scavenger for the specified connected, eligible player.&lt;br /&gt;
|-&lt;br /&gt;
| [[destroyPlayerMount]](playerId) || Request removal of the mount created by this resource for that player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These names are case-sensitive Lua bindings. No uppercase aliases, mount getter, mount-ready event, ownership-transfer function or mounted-attack API are added.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Call after your gamemode has authenticated and spawned the player and the server has received their movement state:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Server-side, after YOUR permission/readiness checks:&lt;br /&gt;
local requested = createPlayerMount(playerId)&lt;br /&gt;
if not requested then&lt;br /&gt;
    outputChatBox(&amp;quot;Mount request was not accepted.&amp;quot;, playerId)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Later, from the SAME resource, when removing the animal:&lt;br /&gt;
-- destroyPlayerMount(playerId)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creation returning true means the request was accepted for delivery, not that the native actor has finished spawning. Do not assume success implies a mount handle, a completed animation, or immediate readiness. There is no completion callback in this API. Avoid retrying every frame. In the current implementation the animal is created near its owner; model, position and rotation are not arguments.&lt;br /&gt;
&lt;br /&gt;
Use the game&amp;#039;s ordinary interaction to mount/dismount. Natural dismounting is different from [[destroyPlayerMount]], which ends the owned mount session and requests removal after safe native detachment. The native riding gate supplies the temporary riding-skill contribution needed by this session and removes only its own contribution during cleanup. Other native restrictions, including location restrictions observed in camps, remain in force.&lt;br /&gt;
&lt;br /&gt;
== Ownership and lifetime ==&lt;br /&gt;
* One active mount per player; independent players can own mounts concurrently. There is no separate global mount-count cap in this subsystem; normal server/player/resource limits still apply.&lt;br /&gt;
* The creating resource owns removal. Another resource cannot destroy its active mount. A removal request can succeed as a no-op if no active lease remains.&lt;br /&gt;
* The owner is the current connection&amp;#039;s player ID. There is no automatic database persistence, reconnect restoration, lending or ownership transfer. A gamemode must decide when to request a new mount after reconnect/spawn.&lt;br /&gt;
* Healthy mounts have no fixed age-based lifetime and no automatic two-minute despawn. Manual removal, owner disconnect, resource stop, lost observation, world/life-state/eligibility changes still clean up the session.&lt;br /&gt;
* Creation requires a connected, authenticated, spawned player with a movement snapshot and negotiated mount support. Frozen players and players awaiting an authoritative position acknowledgement are not eligible. A second creation while a lease exists is rejected.&lt;br /&gt;
* Native cleanup waits for the admitted human to be safely detached/restored; it does not forcibly teleport or destroy the animal underneath an attached rider.&lt;br /&gt;
&lt;br /&gt;
== Synchronization and presentation ==&lt;br /&gt;
* The owner uses the native rideable actor and native input/animations. Other clients receive a passive visual animal and the synchronized rider; they cannot mount that observer-only visual or use it as an independently authoritative physics actor.&lt;br /&gt;
* Animal and rider use a shared presentation sample for position, rotation and animation time. Supported presentation includes standing/riding movement, walk/run/sprint, jumping/swimming, mounting and dismounting.&lt;br /&gt;
* Late join and entry into synchronization range receive current state. Leaving range hides the observer presentation, rather than transferring ownership or destroying the owner&amp;#039;s animal merely because another viewer moved away.&lt;br /&gt;
* The server authenticates the reporting connection and checks ownership, sequence, finite transforms, proximity and movement against its existing collision registry. This does not import the entire native world&amp;#039;s collision geometry into the server.&lt;br /&gt;
* Ordinary foot orientation is restored after dismounting. Nameplate refresh remains active during riding, using the presented human&amp;#039;s position and the existing visibility/privacy rules.&lt;br /&gt;
&lt;br /&gt;
== Received hits and recovery ==&lt;br /&gt;
The mounted-pair guard preserves authoritative HP damage and impact effects while avoiding independent foot displacement/reaction animations that would separate rider and animal. Fatal/manual cleanup uses native dismount/handover. This is received-hit handling, not an API for attacking while mounted.&lt;br /&gt;
&lt;br /&gt;
Initial boarding has a bounded transition grace and is not treated as a broken established seat just because possession changed before the capsule reached the saddle. Healthy riding does not periodically expire. See [[Scripting limits#Mounts (upcoming 0.1.6)|Scripting limits]] for readiness/observation/recovery timeouts; these are safety timeouts, not maximum ride duration.&lt;br /&gt;
&lt;br /&gt;
== Petting and verification status ==&lt;br /&gt;
Paired petting presentation is implemented for native standing/crouching human and standing/lying animal variants. It follows native interaction/animation playback; there is no force-pet Lua function. Ordinary instance interaction availability may be repaired for the exact owned animal, but native force-disable/other eligibility gates are not overridden.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The heart interaction&amp;#039;s availability still needs final in-game confirmation.&amp;#039;&amp;#039;&amp;#039; Do not assume it is universally unlocked. The latest mounted-hit, boarding-recovery and nameplate changes also need final two-client gameplay validation; automated regression tests have passed but cannot prove all retail visual transitions. Earlier riding and multiplayer presentation were exercised during development. No public release is implied by this documentation.&lt;br /&gt;
&lt;br /&gt;
See [[Update 0.1.6]] for the complete upcoming change list.&lt;br /&gt;
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[[Category:Lua API]]&lt;br /&gt;
[[Category:Lua Examples]]&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
	</entry>
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