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	<title>Update 0.1.7 - Revision history</title>
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	<updated>2026-10-01T18:27:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://g1r-mp.com/wiki/index.php?title=Update_0.1.7&amp;diff=1192&amp;oldid=prev</id>
		<title>QCherry: Document upcoming 0.1.7 game audio: 11 client APIs, result event, limits and complete dialogue catalog; not a release</title>
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		<updated>2026-10-01T10:21:07Z</updated>

		<summary type="html">&lt;p&gt;Document upcoming 0.1.7 game audio: 11 client APIs, result event, limits and complete dialogue catalog; not a release&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Upcoming release — not released yet.&amp;#039;&amp;#039;&amp;#039; This page describes additions planned for G1R:MP 0.1.7. They are not part of the public 0.1.6 packages.&lt;br /&gt;
&lt;br /&gt;
== Built-in game audio ==&lt;br /&gt;
Client resources can play Gothic Remake&amp;#039;s own sound effects, music and localized dialogue using catalog keys. See [[Game audio]] for examples, ownership, asynchronous results and limitations. [[Game dialogue catalog]] contains the complete list of 34,795 dialogue identifiers, split into browsable pages.&lt;br /&gt;
&lt;br /&gt;
New client functions:&lt;br /&gt;
* [[playSoundFromGame]] and [[playSound3DFromGame]]&lt;br /&gt;
* [[stopGameSound]]&lt;br /&gt;
* [[setGameSoundVolume]] and [[setGameSoundPaused]]&lt;br /&gt;
* [[setGameSound3DPosition]] and [[setGameSound3DMinMaxDistance]]&lt;br /&gt;
* [[getGameSoundState]]&lt;br /&gt;
* [[preloadGameSound]] and [[getGameSoundInfo]]&lt;br /&gt;
* [[getGameSoundCatalog]]&lt;br /&gt;
&lt;br /&gt;
New client event: [[onClientGameSoundResult]].&lt;br /&gt;
&lt;br /&gt;
Dialogues follow the game&amp;#039;s selected voice language. Audio handles are resource-owned and automatically cleaned up when their resource/lifecycle ends. Playback is client-local; a server script chooses listeners through targeted client events. Existing resource-file audio and voice chat remain separate and unchanged.&lt;br /&gt;
&lt;br /&gt;
Request acceptance is not playback confirmation. Dialogue preload is requested rather than independently confirmed; no automatic music replacement, cross-client timeline synchronization or late-join replay is implied. See [[Scripting limits#Game audio (upcoming 0.1.7)|the game-audio limits]] before integrating.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua API]]&lt;/div&gt;</summary>
		<author><name>QCherry</name></author>
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