Main Page: Difference between revisions
0.1.4 BUILD134: Reflex and DLSS disabled by default, including existing installations |
Document new NPC/player-mode API and events available from 0.1.5 |
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'''New in [[Update 0.1.4|0.1.4]].''' See [[MySQL connection recovery]], [[Weapon control]], [[Mouse capture]], [[UpdateCameraPose]], [[Map editor]], [[World objects]] and [[Player animation catalog|118 player animations]] for released tools and scripting APIs. Also see [[RmlUi images|WebP images]], [[os.time]] and [[getEventClient|remote event security]]. | '''New in [[Update 0.1.4|0.1.4]].''' See [[MySQL connection recovery]], [[Weapon control]], [[Mouse capture]], [[UpdateCameraPose]], [[Map editor]], [[World objects]] and [[Player animation catalog|118 player animations]] for released tools and scripting APIs. Also see [[RmlUi images|WebP images]], [[os.time]] and [[getEventClient|remote event security]]. | ||
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'''Coming in [[Update 0.1.5|0.1.5]].''' [[NPC scripting|NPC combat and scripting]], pursuit walk/run/hold, player weapon modes and new events. These additions are not in public 0.1.4. | |||
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Revision as of 17:15, 25 September 2026
Current public release: G1R:MP 0.1.4 / BUILD134 / Protocol 36. Windows client and Windows/Linux dedicated server downloads are available on the Download page. Update both the client and server. See Update 0.1.4 for scripting additions and migration notes. Protocol 35 clients and servers are not compatible with this release.
New in 0.1.4. See MySQL connection recovery, Weapon control, Mouse capture, UpdateCameraPose, Map editor, World objects and 118 player animations for released tools and scripting APIs. Also see WebP images, os.time and remote event security.
Coming in 0.1.5. NPC combat and scripting, pursuit walk/run/hold, player weapon modes and new events. These additions are not in public 0.1.4.
- Lua API overview
- Complete function catalog
- Complete event and callback catalog
- Lua, resource and API limits
- Validated skin, monster, equipment, and gameplay keys
- NPC and monster navigation collision
- Client audio and synchronized 3D playback
- Scripted camera and moving login backgrounds
- Map editor: controls, save and reopen (0.1.4)
- Load exported objects for players (0.1.4)
- Player animations: work, sitting, sleep and gestures (expanded in 0.1.4)
- Identity, skin color and tattoos
- Custom chapter title cards
- Observer-specific labels and acquaintance presentation
- Resource lifecycle functions
- Lua examples
- Hosting a dedicated server
- Known issues and GPU crash workarounds
- Experimental API status
Your first server script
The following example welcomes a joining player and places them at an authoritative spawn point:
addEventHandler("onPlayerJoin", root, function(playerId)
setPlayerName(playerId, "Newcomer")
spawnPlayer(playerId, 12.0, 24.0, 2.0, 90)
outputChatBox("Welcome to G1R:MP!", playerId, 225, 195, 110)
end)
See onPlayerJoin, addEventHandler, setPlayerName, spawnPlayer, and outputChatBox for parameter details and additional examples.