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Gothic 1 Remake Multiplayer
G1R:MP Scripting Wiki
Build multiplayer resources and gamemodes with Lua 5.1. This wiki documents the server, client, networking, gameplay, database, and RmlUi APIs exposed by G1R:MP.
Lua 5.1 • server and client resources • authoritative gameplay • RmlUi
Stable release: G1R:MP 0.1.3 / Protocol 35. Windows client and Windows/Linux dedicated server downloads are available on the Download page. Update both the client and server. See Update 0.1.3 for scripting additions and migration notes.
In development: 0.1.4. MySQL reconnect options, connection-state APIs and safer gamemode recovery are documented for the next release. They are not included in public 0.1.3. See MySQL connection recovery.
Start here
Find the right entry point for your first resource.
- Lua API overview
- Complete function catalog
- Complete event and callback catalog
- Lua, resource and API limits
- Validated skin, monster, equipment, and gameplay keys
- NPC and monster navigation collision
- Client audio and synchronized 3D playback
- Scripted camera and moving login backgrounds
- Identity, skin color and tattoos
- Custom chapter title cards
- Observer-specific labels and acquaintance presentation
- Resource lifecycle functions
- Lua examples
- Hosting a dedicated server
- Experimental API status
Reference by execution side
Check where a function is available before using it.
Gameplay
Your first server script
The following example welcomes a joining player and places them at an authoritative spawn point:
addEventHandler("onPlayerJoin", root, function(playerId)
setPlayerName(playerId, "Newcomer")
spawnPlayer(playerId, 12.0, 24.0, 2.0, 90)
outputChatBox("Welcome to G1R:MP!", playerId, 225, 195, 110)
end)
See onPlayerJoin, addEventHandler, setPlayerName, spawnPlayer, and outputChatBox for parameter details and additional examples.
Documentation status
Browse functions and events by topic above. Each API page identifies its version and execution side. See Update 0.1.3 for the released feature set and Update 0.1.4 for development changes. APIs marked experimental may change. Historical release notices remain on their dedicated reference pages.