SetNpcWeapon

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Revision as of 17:37, 25 September 2026 by QCherry (talk | contribs) (Document new NPC/player-mode API and events available from 0.1.5)
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setNpcWeapon

Changes the authoritative weapon of a resource-owned scripted NPC.

Syntax

bool setNpcWeapon(int npcId, string itemKey)

Parameters

Name Type Required Description
npcId int yes The server-assigned NPC identifier returned by spawnNpc or getNpcs.
itemKey string yes A validated key returned by getPlayerWeaponNames; armor and weapon accept none to clear the slot.

Returns

Returns true when the validated change is accepted and replicated; otherwise returns false.

Examples

Change an NPC's weapon:

setNpcWeapon(npcId, "none")

Notes

  • Available only in server-side resource scripts.
  • The state is sent reliably to current viewers and replayed on relevance entry and late join.
  • Raw Unreal object paths are never accepted from Lua.
  • Use getPlayerWeaponNames to enumerate supported keys.

Draw state since 0.1.5

Equipping does not draw or start combat. A different item resets draw mode; repeating the same item preserves it. Use setNpcWeaponMode. Ranged state is also replayed for relevance entry/late join. See NPC scripting.

Appearance API since 0.1.5

NPC appearance controls from 0.1.5 do not equip, remove or draw weapons. Use getPlayerRangedWeaponNames for ranged item keys and getPlayerWeaponNames for melee keys; see setNpcWeaponMode for drawn mode.